Showing posts with label Video Game. Show all posts
Showing posts with label Video Game. Show all posts

Friday, May 5, 2017

Dead Rising: Endgame (2016)

APRIL 30, 2017

GENRE: VIDEO GAME, ZOMBIE
SOURCE: STREAMING (ONLINE SCREENER)

Not counting things like Final Fantasy, I can't skip entries in video game series any easier than I can skip movie sequels. I remember when Halo 3 came out and my friend wanted to play the campaign with me, but I refused because I hadn't finished Halo 2 yet and didn't want to spoil anything for myself (the irony being that I couldn't tell you a damn thing about any of the Halo games' narratives beyond "kill those things"), and when I got an Xbox One it came with two Assassin's Creed games that I still haven't played because I haven't finished all of the Xbox 360 era entries. So it's kind of funny that I watched Dead Rising: Endgame without seeing the first film (Watchtower), which not only had reveals that meant nothing to me since I hadn't watched the first film, but also included game characters I haven't met yet as I've only played the first game.

(If you're wondering why I broke my "rule" - I had to watch the movie for work and didn't feel like tracking down the original as it wouldn't have any bearing on what I needed to do as I watched the sequel.)

Long story short, I am probably in the minority of people watching Endgame who were neither fans of the original film or die hard fans of the game series. Don't get me wrong, I loved the first Dead Rising (it was the first game I got for the 360, in fact) and played the "Case Zero" mini prequel to the 2nd game, but just never got around to playing the others. I am cursed in that the kinds of games I love are very long, and I'm also a sucker for side missions and collectibles, but I also have about three hours a week max to play games more often than not. So I only get through maybe four or five games a year, and for every ten games that come out I want to play, I maybe get through one of them. Long story short, the DR sequels are (as of now) part of that unfortunate group that just falls by the wayside. It bums me out, and I'm constantly having "Maybe if I beat traffic I can play..." kind of daydreams that never come to fruition; I just have to make sure my systems all still work in 2045 when I can retire and spend the rest of my days in blissful game-land.

That said, I enjoyed the movie more than I expected to. The "movie based on a video game" sub-genre is a fairly sorry lot, as you all know, and the film's low budget roots seemed ill-fitted to the game series (more on that soon). But despite the fact that it swiped a good chunk of its narrative from another game movie sequel (Resident Evil: Apocalypse), I found it rather engaging in a timekiller way, never boring me or making me angry or anything like that - my main gripe was that I was reminded that there are now four games in the series I haven't played (if you count the remake of Dead Rising 2 that told the story from Frank West's point of view). Jesse Metcalfe made for a decent everyman hero and proved to be capable of handling the action stuff, and he was backed by a good supporting cast including two Bates Motel vets: Keegan Connor Tracy (the hot teacher Norman offed in season 1) and Ian Tracey, who was Dylan's gunrunner boss. Oddly enough, his character, who hadn't been seen for a while, reappeared on the show's finale, reminding me of where I knew him from and saving me a trip to the IMDb while I was watching this. P.S. - Bates got real good during its last two seasons, so it's worth catching up on Netflix or whatever if you dropped it during its wheel-spinning third season.

Like I said Endgame borrows more than a bit from Apocalypse, as it focuses on a motley group of heroes making their way across the zombified city as a doomsday device counts down toward their certain doom. Hell they're even being aided by someone from the evil company who is exchanging his assistance in order to save his daughter (with Tracey in the Jared Harris role), which I found kind of amusing. See, the two game series are both from Capcom, but they're not much alike beyond "zombies", so it's strange that instead of following suit the movie would crib so heavily from the other series' sequel (especially one that tends to be the least liked among its fans, though I kind of enjoy Apocalypse for the most part). Luckily it's not just a standard "They're going to blow the city up!" countdown - it's something a bit more interesting, as the corporate assholes plan to activate an overload of the chip that people have implanted to keep them from turning into zombies.

This would be Zombrex, a "cure" from the games that the player must take after being bitten, used here sparingly outside of the chip subplot (the chip administers a small timed dose on the regular - an overload will have the opposite effect, I guess?). Since its existence would kill most of the film's suspense, the idea here is that the evil company has come up with a new strain of zombies that are faster and harder to kill, and standard Zombrex won't work (because they're also developing a cure for this new strain and will make billions selling it). It's one of the few things from the game that's used really; Fortune City is mentioned and one of the series' heroes shows up near the end (I'm not sure if he was in the first movie), but it also shows a character playing Dead Rising 3, so I'm not sure what plane of reality we're dealing with here. As with the RE series, it seems they didn't think copying the story from the game would be a wise option, but knew they needed these little shoutouts to make the hardcore fans happy.

But it's still an odd use of the license, in my opinion. For starters, the zombie numbers are very low, and I don't think you ever see more than ten or twelve on-screen at any given time. One of the game's big draws is how many hundreds of zombies it was able to render on-screen at once for your player to kill, and there's never any real break from them (at least, in the two I played, beyond a small safe zone where you save and such) as they swarm everywhere at all times. There are no human psychos to deal with either, just a few obligatory looter types, and the evil corporate guy played by Dennis Haysbert (who never interacts with the core cast), and it's also largely devoid of humor which is another thing that helped the game stick out from Resident Evil and the like. Apart from the Zombrex and a quick appearance from the hero of the second game, the only thing time it really feels like its namesake is when they find themselves without guns and have to fashion weapons out of the stuff they find laying around the room. For whatever faults most game movies have, they at least feel "at home" with the visual aesthetic and tone of their source material (save for a few Boll flicks and the abysmal Super Mario Bros), but here it's like they shoehorned in a few things at the last minute to justify a license they didn't initially have. I'm curious if the original film had the same problem?

Luckily, the zombie action is decent when it occurs. There's a lot of digital, but for some reason it didn't really bother me (maybe because it was offering a bit of the cartoonish feel a Dead Rising movie should offer in droves?), and Metcalfe gets to enjoy a pair of fun sequences. In one he's tumbling up and down an escalator as the zombies come at him from both floors, and then later we get a John Wick inspired "long shot" (it's got some obvious cuts "hidden" by Metcalfe backing right up on the lens) where he takes down a swarm of walkers in an operating room. He uses the medical equipment to fight them off as they keep coming, scrambling around like Jackie Chan or someone as he tries to stay alive but also find a way to get the hell out of there - it's not what I would have expected to see given what we saw in the first hour or so, and it put a big smile on my face. Again, there aren't a lot of zombies in the movie, no "hordes" or anything like that, so I'm glad that they balanced it out by making the action scenes stick out instead of offering generic run n' gun kinda stuff that would get real old by the end of the flick. There's one evil human too many in the film's climax, but otherwise the characters are largely likable and even fairly well developed for this kind of thing.

Apparently the last game didn't sell so well, so I don't know if that means the film series will come to an end as people are apparently moving on from the franchise. Someday I'll give the first film a look, and the cast/crew should be commended for taking what could have been sub-Syfy movie crap and turning it into something fairly enjoyable. I wish it felt more like the game, true, but if it was a direct adaptation of one of them (or indulged in some of the games' wonkier elements, like the cult in the first one) it'd make the changes even harder to ignore. No, ultimately they had the right idea to more or less tell an "original" story and let us get immersed in something new, and if they do get a third film (this one lays the groundwork for one) I hope they continue that path. It worked OK for Resident Evil (and, to a lesser extent, Assassin's Creed, which bombed but was at least its own thing set in that world, rather than a boring retelling of one of the games), and should be the approach for pretty much all game films. Any game with a story worth telling on the big screen will likely be too long for one, after all - trying to cram it into 90 or even 120 minutes would just piss off the gamers while leaving the non-players bewildered at a "Cliff's Notes" version of a narrative. Then no one wins.

What say you?

Friday, January 27, 2017

Resident Evil: The Final Chapter (2017)

JANUARY 27, 2017

GENRE: MAD SCIENTIST, MONSTER, ZOMBIE
SOURCE: THEATRICAL (REGULAR SCREENING)

In case it never dawned on you, projected film is nothing more than a series of still images played in succession, fast enough to create the illusion of movement that you'd witness in real life, with your brain kind of filling in the missing chunks in between those frames. That same kind of idea applies to how I saw the action sequences in Resident Evil: The Final Chapter - I (usually) could tell you what happened from point A to B, but only because my brain was sorting it out through context clues. Milla Jovovich and some monster rush toward each other, and then ????? (STUFF!), and then the monster is dead, so I can safely assume Milla killed it. However, I couldn't usually tell you HOW, because Paul WS Anderson and his editor (named Doobie, and - trigger warning - a frequent collaborator of Neveldine/Taylor) often cut five or six times per second during the action scenes, and often in closeups, so my brain couldn't quite process who was hitting who and where - I just had to wait until the encounter had concluded and then use context clues to determine what happened.

It's a shame, because on a script level this is one of the better entries in the series. The story isn't too complicated, the villains are fun (Iain Glen, you have been missed, sir), and there's a pretty great final showdown between the major players that not only pays off the things set up in this movie, but the series as a whole. The action scenes, poorly edited as they may be, are varied and frequent, and the movie series has finally embraced the giant monster element from the games, pitting Alice against a giant bat for the first big sequence and some Cerebrus (basically GIANT dogs) later. It even brings back the horror element that's been largely scaled down in favor of action; there are at least three legit scare moments in the movie, plus a lot of creeping around and "I think something's watching us" kind of moments. The budget was scaled down from previous entries (with inflation factored in, it's actually the cheapest, by my math), so Anderson and crew were forced to rely on such things and save the big-scale action for highlight sections instead of throughout the movie. In a general sense, it pays off.

Plus, the aforementioned Iain Glen is a total hoot, and the best reason to see the movie. Even if you're not a fan of the series, it might be worth a look just to enjoy the sight of a gifted, theater-trained (and award-winning) actor making his way through a B-movie like this. As with the Underworld films, these UK theatre guys not only lend the proceedings a touch of class, but make the gibberish plot believable by committing 100% instead of smirking their way through it like American actors in his peer group might. He's clearly enjoying himself, and he even gets to play two roles - or, two variations of the same role. By now you should be used to the use of clones in this series, so it's not really a spoiler to say he plays both the original Isaacs and a clone who is unaware of his clone status. One is in charge of Umbrella and spends his time in a nice suit and delivering exposition, the other is out in the wild and seemingly on his way to becoming a Mad Max villain of sorts. It's the best of both worlds, and both of them get to fight Alice and spout a few applause-worthy lines (one, involving the word "trinity", is so glorious it might be the main reason I watch the movie again if I ever have the option).

But the editing! Along with that reduced budget came the fact that they shot with traditional cameras and converted it to 3D later, and apparently Anderson didn't seem to care much about people seeing it in that format (I saw it in 2D, thankfully). Whereas on the previous two films he knew to keep the action fluid and with long edits (in fact, perhaps TOO long in Afterlife's case - he nailed it with Retribution), here he dishes out the most over-edited and choppy action scenes this side of Olivier Megaton. There is a scene about halfway or so through the movie where the heroes are making their way through a giant turbine fan that's been turned off, and naturally the thing turns on before everyone is safe. But it's "warming up", making the blades turn slow enough that people can still get their way through (like they would in *a* video game, though this kind of platforming thing has never been present in a Resident Evil as far as I can recall). All well and good, but I swear to Christ, I had no idea what was happening as the sequence neared its conclusion. I couldn't even tell which character got stuck, let alone how they were eventually freed, and this wasn't the only example of such editing atrocities in the film. I mean, it's one thing to pull the "hero moves so fast the villains never know what hit them so lets disorient the audience in turn" stuff every now and then, I don't even mind that - it's another to keep us in the dark of who we're even looking at and what needs to be done for them to be safe (I THINK the girl got her bag of gear stuck on a blade, but I honestly don't know). I've seen trailers with smoother, more complete action beats.

And while I'm used to it by now, the series' penchant for abandoning its characters really hurts this time around, in that it kind of leaves the movie feeling like we missed a giant sequence. When the last one ended, Wesker and Alice stood side by side along with the latter's friends, ready to save humanity together using their combined resources. When this one starts, Alice is just under a pile of rubble, and she immediately goes off on her own looking for supplies/shelter/etc. Much later, we learn that Wesker betrayed them (again) and only brought her there to kill her, a scene that we probably should have seen, not just heard about (by the time we've probably forgotten the gap anyway). As for Jill, Ada, etc. - we just have to assume they're dead, as they're completely omitted from the film beyond the obligatory opening recap footage - no in-film mention whatsoever. Later, Alice finds (spoiler for those who didn't see the trailer) Claire, who got the same treatment along with Chris in between Afterlife and Retribution, and she gives a half-assed explanation for her survival, but doesn't mention Chris nor does Alice inquire about him. Then there's the minor issue of her surrogate daughter from the previous film, who is also never mentioned even when Alice's past and current humanity comes into question. For a series of films that are all written by the same man, it's remarkable how little he ever seems to care about the characters he created (and yes, he created them, as they rarely have anything to do with their game counterparts beyond their name). Granted, cast availability might throw a wrench into the plans, but would recasting really be an issue? Especially for this film, when it's so dark and over-edited that I couldn't tell you who I was looking at half the time anyway?

That all said, I really did enjoy it overall, at least as much as I can for these things. As I rewatched them all this past week (save for the original, which I got through a couple weeks ago - it took me this long to get to 2-5, sigh), I realized that I couldn't even rank them in any definitive way - they're all just varying shades of "OK". I know people really hate Apocalypse, but I can't see why it gets singled out - there's no discernible difference in the CGI (it's not great), the cast (Milla and... some others!), the way it translates stuff from the game (loosely!), etc. It's got some truly awful slo-mo stuff, but I can't imagine that'd be enough to sink it below the others, especially when compared to this (slo-mo > incoherent-mo). They're never great, but never terrible either - they're just kind of enjoyable in their own low-key way. I own all the Blu-rays but can't imagine a scenario I'd ever sit down and listen to the commentaries (at this juncture, I mean - back in 2005 when I had little else to do I recall going through the features on Apocalypse DVD), because I just don't get INTO them like I do for things like Halloween and Friday the 13th, where I'll devour the bonus features for even the entries I hate. It's a decent series that got a decent send-off, far as I'm concerned; if you hated the others this won't change your mind, and if you loved them... well I'm not sure what you love about them, so I couldn't tell you how you'd feel about this one.

I do know this though (minor spoiler ahead): for all the talk about this being the "Final Chapter", they don't exactly close the book on the series in any meaningful way. The last shot is literally of a monster chasing one of the heroes, so if this makes a zillion dollars you can expect Resident Evil: A New Beginning in ten months, if history repeats itself. The one bonus to Anderson introducing cloning and also leaving so many characters' fates ambiguous is that the series can conceivably run forever if they continue to be profitable, simply by rotating out the players - a concept that would be more believable if he ever gave anyone even half as much weight as Milla/Alice. It baffles me that in this MCU/Fast & Furious-heavy world that Anderson wouldn't use "The Final Chapter" to bring back as many characters as possible instead of paring it down (Alice, Claire, Isaacs, and Wesker are the only returning characters - there are no surprise appearances) and give them legitimate closure, because even if they're not exactly iconic it'd mean more when say, Leon died instead of one of the random people we just met. And maybe that's part of why I can't really get into these as much as say, the Saw series - there's an air of indifference to them. There's been a decent attempt at continuity at least in broad strokes (though they've completely abandoned Extinction's idea of the entire world being a wasteland), but no one to really get attached to besides Alice - who is a blank slate. Had this one been better directed/edited, it might have managed to be my favorite just for the sheer variety of action scenes and legitimately great final reel (well, great for this series), but thanks to Anderson's hyper-active nonsense it ends up being just another entry in this entertaining but forgettable series.

What say you?

P.S. I know I said I'd review Apocalypse and maybe do a real one for Retribution, but I'm so behind on work I can't really justify it. Long story short, Apocalypse is the least boring entry and seems to have the games at heart more than any other film in the series, but the slo-mo stuff is terrible and Mike Epps' character is annoying as all hell. As for Retribution, I kind of regret making my review a gimmick, because it's actually pretty good and a big step up from the previous one. But I still can't forgive it for finally introducing Barry and giving him so little to do (great death scene though). P.S.S. I really want to play Resident Evil 7 on PS VR but I swore not to buy any more games until I got through a good chunk of my backlog. So someone buy it FOR me. Thanks in advance!

Thursday, December 29, 2016

Resident Evil (2002)

DECEMBER 28, 2016

GENRE: MUTANT, ZOMBIE
SOURCE: BLU-RAY (OWN COLLECTION)

Even though I saw it when it came out, it's still hard to remember that when the first Resident Evil movie came out in 2002, it was the first zombie movie in multiplexes in nearly a decade (the last one was My Boyfriend's Back, which shouldn't even count since it was a Disney comedy). There were a few indie/foreign ones, of course, but the sub-genre - which had never really been a major box office success in the US - was deader than slashers are now. However, video game movies were chugging along at a fairly steady rate, with the previous year yielding Tomb Raider, which is and remains the biggest game-to-movie hit of all time. While nowadays the zombie aspect would be what got it in theaters, back then it was almost a red flag - it's kind of crazy how much things have changed in the past 15 years. Imagine a world with so few zombie movies that we would flock to this one out of sheer desperation!

Given how no other game to live-action movie series has lasted past a 2nd entry, it's also crazy that the series is still going, with the sixth and so-called Final Chapter* hitting theaters next month after a lengthy gap between it and the previous installment, 2012's Retribution. These things came out like clockwork every 2-3 years, but with Retribution's muted reception Stateside (it cleaned up overseas) and Milla Jovovich's pregnancy, we had to wait over four years, which might as well be an eternity for my increasingly forgetful mind. So I figured I'd revisit the series to refresh my memory (I'm gonna try to do the same for Underworld, a series of films I couldn't follow in the first place), and review this and Apocalypse since those came before HMAD (I might also give Retribution a proper review if I have the time, since the joke doesn't work as well now, as people probably forget it came out on the same day as The Master). I honestly don't know if I ever watched this one again since it first came to DVD, so my memory is dim enough to qualify it as a proper HMAD review (instead of a "non canon" one), so it was kind of fun to go back and watch it with fresh-ish eyes.

One thing I never really appreciated before is how the movie really does function as a prequel to the game series, as I forgot that it didn't have a single actual character (well, human character anyway) from the game(s). I recall being mildly annoyed with it at the time, but looking back, it makes sense. While the game series eventually did do their own prequel (later that year, if memory serves), at that point we never really got the whole story of how the outbreak occurred, where the hunters came from, etc. Not that the movie is canon with the game series in any way (it's probably contradictory, if anything), but it's a fine way to go about working within the parameters of that world without boring players with an exact retelling or pissing them off with changes. They throw in references to the hallmarks - the T-virus, Umbrella, Raccoon City, etc. - without screwing up the characters we may love. Indeed, one thing that always bugs me in the movie series as it's gone on is how certain characters are treated, i.e. Barry in the last one. As the franchise has gone on, Alice (Milla's character, an original) rarely meets other original characters, but finds herself allied by game heroes more and more often. It puts those films at a disadvantage that this first one didn't really have to deal with - it kind of has a blank slate here.

That's not to say it's particularly great or even better than the others (I have trouble ranking them since none are great and they kind of blur together, though I know Extinction is my LEAST favorite, at least in my memory - I'll do a ranking when I finish this refresh!), but it's nice to watch without rolling my eyes that a game character was awkwardly shoehorned in (like Claire in Extinction, an obvious replacement for Jill), or being confused at the narrative. They never really adapted any particular game, but they certainly retained the games' insistence on being convoluted. No one stays dead, people just disappear in between entries, clones are thrown into the mix... all I want is to see Milla Jovovich kicking monsters and zombies, why can't they just be satisfied with that? Why all of the gobbledygook? But this one's pretty straightforward - Alice wakes up with amnesia and within a few minutes a bunch of commando badasses take her under their protection (along with another guy played by Eric Mabius) and explain the situation to her as they work to contain the outbreak and make their way back out. I forgot that Wesker and his ilk aren't even in the movie - there's no real human villain until one guy turns on them late in the film. It's just the zombies, monsters, and lasers.

It's also got a lot of door opening, a fun little nod to the older games that used such actions as loading screens. Paul WS Anderson defends it on one of the bonus features, saying that you never knew if a door would lead to an empty hallway or a pack of monsters, and so he tried to incorporate that here - it's actually kind of successful in a "what will be next?" way, though it rarely offers that sort of creeping dread that the game did. One key difference is that the game had you alone and often severely underpowered, making even a single zombie a bit of a challenge in some instances - but these are hardasses with machine guns and three or four other people watching their back. So the film is never scary in the traditional sense, opting for a more action driven style that isn't necessarily a bad thing in theory, but makes Anderson's attempts to live up to the game in that sense very underwhelming. Silent Hill did a fine job of retaining the game's sense of atmosphere and terror, I think - if Anderson was even trying to scare the audience here, he kinda botched it.

But he keeps it moving, and unlike the game he doesn't backtrack - our characters are always moving from A to B to C, not going in circles like the game often had you doing back then (they've since moved past that, and, perhaps partly because of the films' success, also moved more toward action than horror). He's got a big hard-on for Aliens, and so he follows Cameron's lead by offing the badass types at an even clip while letting the "civilians" take charge as it goes, with Alice in the Ripley role. Most of the action revolves around turning this thing on or opening that door, with the backstory about the virus delivered mostly via flashback or expository dialogue from Mabius' character. He also keeps the enemies fresh - they first fight a bunch of zombies, then the dogs, then different zombies, then a hunter, in addition to the ticking clock scenario adding to the excitement. The CGI is a mixed bag, of course, and the film isn't as bloody as it could have been with an R rating (the film's most famous kill, of the laser grid slicing a guy up into little chunks, is almost entirely off-screen, though we get to see that cool oozing eye at least), but the sheer variety makes up for it, and it's of course fun to see two females as the leads in this kind of thing. The games always had a female and male combo, but since the two male characters of note don't do that much (one of them turns villain) and they're the ones on the poster, it does the games one better - you get Jill AND Claire, essentially, instead of one or the other. Even better, no one makes a big deal out of it - one guy questions Michelle Rodriguez's ability to open a heavy door early on, but otherwise it's not any battle of the sexes statement or anything - they're just competent fighters and the guys respect that, end of story. When filmmakers go overboard making their female heroines superior to the males and constantly showing off said superiority, you end up with angry trolls perceiving it as a threat or an insult on men, and all the fun gets taken out of it. Just let them simply BE and only the worst of the worst will be whining into their little void, while the rest of us can simply enjoy or dislike the movie on its own merits without it becoming a target for some ongoing political/social commentary.

Now, you can't bring up this movie without someone whining about how they fired George Romero and hired a guy whose name elicits the same sort of derision usually reserved for Michael Bay and Uwe Boll. Alas, as someone who was also sure that a serious crime had been committed, I read Romero's script back in the day, and it kind of sucked. It was more or less a retelling of the first game, albeit with some odd changes (Chris and Jill were lovers, blah), but it was just dull as dirt. Granted, I played the game so I knew the beats, and presumably a good chunk of the audience would not be as familiar, but I've also read books that got turned into movies and found them engaging, so there's more to it than that. And with that one change he'd already be annoying a good chunk of the gamers, so even though I don't think Anderson made a particularly great film, I DO think his is better than what Romero's would have been like (if that script was used) and that he made the right call to go into prequel/blank slate mode so people could judge it on its own accord. Granted, it'd be a better example if the movie was really good instead of OK, but we gotta take what we can get here.

What say you?

P.S. Since someone might be wondering - as far as the games go, I played 1-3 on the PS1, Code Veronica and 4 on PS2, and 5-6 on Xbox 360 (and RE1/Code Veronica were the primary draws when I bought my PS1/2, respectively). I never finished 2, 4, or 6, however; I got stuck on 2, had too much trouble with the controls on 4 (I've since bought the Xbox version but haven't played yet), and just plain didn't like 6 enough to finish it. I own Zero and the Revelations games but haven't played them yet. I also did the RE-themed "escape room" recently and we were told that we were the 2nd fastest group yet. Boom!

*No horror film with that (or similarly "final") subtitle has ever proven to be the last one.