Showing posts with label Survival. Show all posts
Showing posts with label Survival. Show all posts

Friday, October 27, 2017

Jigsaw (2017)

OCTOBER 25, 2017

GENRE: SERIAL KILLER, SURVIVAL
SOURCE: THEATRICAL (PREMIERE SCREENING)

Not for nothing, but when I asked anyone who'd listen (OK, let's be honest: I just complained on Twitter) to make another Saw movie, I thought it was understood that I wanted one that resolved Hoffman's fate, showed how Gordon would carry on the legacy, etc. Indeed, the original title for Jigsaw was "Saw: Legacy", which seemed to point in that general direction, though I knew it would likely be more accessible to new fans given the seven year gap since the last one (in fact, the time between the original Saw and its "Final Chapter" was less than the time in between it and this next installment). A blend of easy to follow continuity payoffs and a standalone story would seem to be the best way to go if they wanted to revive the series while also satisfying the fans who wanted it in the first place, right? Alas, they leaned very heavily toward the "standalone" part of the formula, offering a decent enough entry with regards to "A bunch of people in traps get killed while the cops solve a mystery" sort of stuff, but a crushing disappointment when it comes to how it fits in the overall story.

Note that I will be getting into spoilers later in the review, but for now I'm only going to talk about the basic plot. I'll warn you again when the real spoiler-y stuff comes up.

As we all learned in the trailer, a new game has seemingly started, and it all points to being the work of Jigsaw. But they tell us he's been dead for ten years, and everyone has modern cell phones and such, so we're dealing with a present day story as opposed to one that picks up right where the last one left off, which has always been the series' forte. We're also dealing with an entirely new cast of characters - the first time since the original Saw that every single person on-screen was a stranger to us, as opposed to a returning favorite or ongoing sub-villain like Amanda or Hoffman. Again, I knew it wouldn't be super continuity-heavy, but I was legitimately stunned at how disconnected everything was from the ongoing saga, to the extent that when they actually do mention another character (Jill, to be exact) I felt like cheering. Not keeping up with the later entries or having an iron-clad memory of their revelations is one thing - this movie doesn't require you to have seen any of the films at all, even the original. As long as you understand the basic idea (a guy named John "Jigsaw" Kramer places flawed/bad people in death traps and tasks them with earning back the life they've wasted) you're as caught up as you need to be; even the mention of Jill won't confuse anyone - the entire reference is something like "Jill Tuck - you know, Jigsaw's wife? Her family owns this place."

"This place", by the way, is a farm that is housing the current game. It's part of what is actually one of my favorite things about the movie - it's the most visually distinct entry in the series, as it has a number of exterior scenes (always a rarity in these films; some of them never step outside at all), and rarely lets its characters wander around grimy dungeons. The barn setting also allows for different kinds of weapons/tools for the traps - such as two characters who are trapped in a silo that is rapidly filling up with grain, and then things like hoes and metal rakes are dropped on them for good measure. It's also got one of the more nerve-wracking traps in the series: a sort of razor sharp spiral that our victim is being lowered through in order to get the key to his escape, forcing him to refrain from the slightest bit of shifting or else he'd get sliced apart. All this stuff works well; it's very reminiscent of Saw V (their first trap is so similar looking that I thought it might end up being a point of some sort), but the new setting and less hateful characters make it an easier sell. And they're not as self-serving, either - when one person figures out how to bypass the first trap (with shockingly little harm required), she runs around trying to help the others succeed as well, rather than just leave them to rot as some of her trapped predecessors might have done in the past.

As for the other plot, we are introduced to a cop named Halloran (Callum Keith Rennie), a sort of "breaks the rules to get the job done" kind of guy not unlike Erik Matthews, who gets involved early on and shortly thereafter is alerted to a body that seems to be the first victim of the game that's under way inside the barn. The thing is, the body that has evidence on it suggesting that John Kramer is the killer - but he's dead (right?), so Halloran starts trying to figure out who the real killer is. For reasons that escape me, he instantly zeroes in on Logan, the coroner who inspected the body - I assume the thinking was that Logan lied/faked evidence to pin it on Kramer in order to cover his tracks, but that's never actually suggested aloud. Halloran just instantly suspects the guy and his partner Eleanor (Hannah Emily Anderson), with her being under suspicion because it turns out she's a fan of Jigsaw's work. It's one of those things that inorganically happens in movies, where they just need to get to that point and they skip over any meaningful logical path to get there. Anyway, the movie more or less unfolds like all the others, cutting back and forth between the cop-driven mystery and the game that's slowly but surely killing off the cast members, building toward the point where they converge and we get a twist.

If you grew weary of the series' increasingly complicated mythology, and/or bailed before the "final" entry, but enjoyed the general idea, then you're the ideal mark for this particular installment. It's basically a greatest hits album in movie form, taking ideas from the other entries (I, II, and V mostly) and offering them up in rapid succession to maximize the audience's potential for enjoyment. But like a greatest hits album, it lacks the soul that makes that band's actual albums so essential - the movie doesn't really offer anything we haven't seen before on a narrative level. Sure, the "There's blood under the fingernails that matches John Kramer" kind of stuff is interesting, as we've never really seen how this world moved on from Jigsaw as an ongoing threat (as Hoffman and co. kept his games running without pause), but who could possibly believe that Kramer really might be alive? Saw IV's opening was seemingly designed to beat us over the head with the idea that he was definitely not faking his death, so barring some sort of supernatural hooey (or worse, a twin brother) we know it's not that simple and that someone is pulling the strings in his name.

This is where the film's insistence on being a coherent entry point for newcomers sort of handicaps it, as the film only has so many suspects and we can't count on any of our old pals to be involved. I was hoping for something along the lines of Curse of Chucky, where it seemed like a soft reboot for a while only to reveal its ties at the top of the third act, allowing the likes of Hoffman or Gordon to enter the picture (given the film's secretive shoot and the fact that we were the first audience to see it as they didn't do public test screenings, anything was possible), but after a while it became clear that they really did not want to risk alienating anyone by requiring them to... uh, be Saw fans. And if you know how these movies work, you can probably figure out what's really going on long before it's spelled out, and even if you don't it likely won't really shock you when they do. In the earlier entries, I was almost never able to get ahead of the characters, but here I just kept waiting for them to get on with what I already suspected (and then confirmed, albeit in a slightly different manner at least). I mean, it's not the film was bad or poorly made or anything, but after seven years, I just feel they could have come up with something better than this. It's just too safe.

And now we're gonna get into spoilers, so back out now if you don't want the twist ruined for you! You've already gotten more than you need to know to decide if you want to check the film or not, so the rest of the review is specifically for those who are just curious, or have already seen the film and want my take on it!

I'm warning you!!!

OK now that it's just us, let's talk about how the twist not only makes zero sense in the context of the film, but also how the big reveal bites off more than it can chew with regards to the series. At a certain point near the end of the farm-set game, with only two players left, a Pigman enters the scene and fiddles with some shit, then takes off the mask/hood to reveal... John Kramer! Alive and well, and giving the audience reason to let out a big cheer. Again, this is not a supernaturally based series, and even they can't be so dumb as to pull some twin brother shit (they almost seem to be trying to get us to think that, with the minor reveal that John has a nephew), so anyone with a good sense of these things would probably understand right away that this game has been set in the past, seemingly even before the one we saw in Saw II (with Tobin Bell having naturally aged nearly ten years since, it's hard to tell based on his appearance where in the timeline it might be, which was usually how we could more or less place the flashback scenes in the overall chronology). But wait, how can Halloran and Logan be finding their bodies in the present day (established beyond a shadow of a doubt) if this game is at least ten years old? Wouldn't the corpses be pretty rotted out by now?

Turns out, the corpses that are being found in the present day are just more or less freshly killed "stunt doubles" for the original victims in the barn. When the bodies are found, they're all mangled up, so the viewer doesn't notice anything is different and goes along with it just fine. But here's the problem: no one is monitoring the game, and therefore no one involved with finding/inspecting these bodies has any idea of what the original victims looked like (as those original bodies are still just collecting maggots and dust in the barn). So it's basically a cheat for no other reason than to trick the audience, whereas the best twists in the other films always made sense for our characters as well. The closest exception would be Saw IV's reveal that it was taking place at the same time as III, but that wasn't something that any character would have a reason to comment on, and best as I can recall there was never an attempt to make us really believe otherwise - it was just a "hiding in plain sight" thing that didn't really have much of a bearing on anything. When the characters are setting complicated plans in motion for no other reason than to trick the folks on the other side of the fourth wall, I can't help but bristle a bit (another example would be The Village, where the characters inexplicably didn't have medicine on hand for their children, despite the fact that they would have no reason to believe medicine wasn't a thing that existed "yet"), and I expect better out of these movies.

Anyway, by now we know that Logan is yet another one of Jigsaw's apprentices, and has been engineering all this stuff in the present to ensnare Halloran the dirty cop (they really blew it by killing off the series' longtime coroner in Saw 3D - if HE turned out to be one of Jigsaw's guys, it have been a fun little ret-con, plus given the film a much-needed tie to the others). Even if you ignore the idea that Jigsaw had yet another person helping him out (he apparently helped to create the first bear trap, if I'm following one climactic scene properly), there's still the question of what exactly he's been doing all this time. We've seen Gordon, Amanda, or Hoffman setting up pretty much every other trap in the series thanks to the various flashbacks along the way, so what exactly Logan brought to the tabel is a mystery, as is why he apparently waited ten years to spring into action and take down this cop that he had a vendetta against. Yes, I know Jigsaw II: Saw IX can answer these things, but that's a bit presumptuous for an attempted revival of a series that only stopped in the first place because of dwindling grosses. If you're going to rewrite history once again, you gotta shine a light NOW on how some of it changed what we already knew, while leaving a few things left open for the next film. This might be part of the problem with having an entirely new creative team (this is the first time in the series that neither Leigh Whannell nor Dunstan/Melton had any involvement with the script), because those guys could plant things in one movie to answer later, knowing how it would work, but that's not an option here. Hell they don't even answer the questions we still had (i.e. is Hoffman alive?), let alone find a way to successfully meld their own reveals with the others.

The word I keep coming back to is "lackluster". It's not a bad movie, really - I just can't see anyone being excited by it, fan or not. Besides the spiral slicer the new traps aren't really all that memorable, the twist is equally obvious and overly complicated (Logan explaining the dummy bodies is possibly the clunkiest exposition this series has ever offered), and I just spent too much of the movie thinking "is this it?". Not the entire time, mind you; I got real excited when the (really kick-ass!) new version of the main theme kicked in (Charlie Clouser joins editor Kevin Greutert as pretty much the only holdovers from the other films, besides the producing team), and it was fun to be back in this world for a while. But once the novelty of "Yay! A new SAW!" wore off, I found myself less and less invested in the film's storyline, ultimately just kind of waiting for it the obvious twist out of the way in optimistic hope that there would be another that was more worthy of the series and more satisfying to the hardcore fans that live for the silly ret-cons. Alas, that better twist never came; the movie ends exactly like Saw V (albeit with a new tagline) and sitting through the whole end credits will only tell you what its MPAA registration number is. As a revival attempt, it's as safe as you might expect - but this is a series that lived by its surprises and ability to trick its fans, so when it fails to do that, what's the point of it even being a Saw?

What say you?

P.S. Despite the ads having a more playful vibe, the film isn't really any more "fun" than the others, and one of the victims' backstory involves rolling over on a newborn in the same bed and suffocating it, which might be the most upsetting thing in the entire series. Just fair warning in case you thought this might be less grim than the others.

Wednesday, October 25, 2017

Leatherface (2017)

OCTOBER 23, 2017

GENRE: SURVIVAL, THRILLER
SOURCE: THEATRICAL (REGULAR SCREENING)

When I realized I would be out of town when Leatherface screened at Screamfest, I was devastated, as I pride myself on my occasionally preternatural ability to see the franchise films in theaters even if they're being cast to VOD (have YOU seen all six Wrong Turn movies on the big screen?). However I was misinformed, and this past weekend the film was indeed released theatrically - only twice a day at an expensive theater I haven't been to in years, but still. I hadn't heard anything good about the film and had its "twist" spoiled for me already, but I had to see for myself and keep my streak going - the only film in the Texas Chainsaw series I haven't seen theatrically is that terrible one with Matthew McConaughey, and I'm perfectly fine with letting that stand (though, I know me a bit too well, and I'm sure if it showed at the New Beverly or whatever I'd sigh and buy a ticket).

As it turns out, it's really not that bad of a film - it just has no business passing itself off as a sequel (or prequel, I guess - let's just go with "installment") in a long running series. Apparently learning no lessons whatsoever from the unsuccessful, not well-loved The Beginning from 2006, we have another prequel designed to tell us how Leatherface came to be a guy with a chainsaw and a mask made of human skin, as if there was any need to know this. Maybe Leatherface was awesome because we didn't know anything about him? Has one single "horror hero" series benefited from filling in its villain's backstory? Pinhead, Michael Myers, and Freddy were all but destroyed when they started getting too much into their "origins", forcing reboots to the series (or, in Pinhead's case, such a lack of further interest that it went direct to video), so why they thought Leatherface would be any different is beyond me. When it's someone like John "Jigsaw" Kramer, the mythology is part of the fun of the series anyway, so it works - there is no mythology to speak of in this particular series.

My article for BMD this week gets into this a bit more if you'd like to check it out, but the long and short of it is that this series is too much of a mess for a prequel to have any weight to it. Say what you will about the Star Wars prequels, but there is some value in seeing how Darth Vader went from an innocent boy to the dark side - because he redeemed himself at the end of Return of the Jedi, thus restoring the humanity we had never seen before. Likewise, Obi-Wan dies halfway through his first movie, so it was nice to see him actually doing the things that made him such a legend. Not every decision they made worked (cough, Boba, cough) and yes the overall quality was much lower than the original trilogy, but functionally it made sense to try. That is so not the case with this series, as Leatherface has had no consistency as a character - his look changes drastically, his family members rotate every time, etc. It's possible that someone might watch this movie without even knowing which film its prequelizing (the name they give him - Jedediah - was also used for one of the family members in the Platinum Dunes films), which is a pretty big problem.

For those unaware, it's from some of the same producers as 2013's Texas Chainsaw 3D, and thus it's tied to that film as well as the 1974 original, making it the first time in this eight-film series that three films were in one timeline (part 3 ignored 2, part 4 ignored 2 and 3, the two Dunes films are on their own, etc.). So now the chronological "canon", for lack of a better word, is Leatherface > TCM '74 > Chainsaw 3D, with the other films no longer existing as far as anyone behind these entries is concerned. However, while Chainsaw 3D made some decent effort to truly tie it into the events of Hooper's film, even going so far as use footage from it as padding for an intro set the next day, this one doesn't go to those lengths, making it feel more stand-alone than any prequel should. And the ties are pretty flimsy - Stephen Dorff's character is the father of the sheriff we met in Chainsaw 3D, for example, and we get some insight as to how the Carson family ended up with the Sawyers. You'd think they'd follow 3D's lead and actually recycle some footage - maybe end this film on the group propping up that corpse we see in the original film's intro, or maybe Leatherface watching Sally and her friends pull up to the family gas station. In other words, do anything to set in stone that it's supposed to be all part of the same continuity for once, but nah - you'd need to remember everyone's names from 3D to make much of a connection to anything at all. Leatherface as we know him is barely even in the film - he only makes his mask in the film's final seconds.

(Yet they call the movie Leatherface.)

So what's it about? To be fair, the concept is actually fairly interesting - we meet a group of young mental patients, with the understanding that one of them will grow up to be Leatherface - we just don't know which one it is. Again, I don't see how this can be at all engaging from a franchise perspective, as Leatherface is just some mute guy in a mask killing people, not a character with levels that we might want to see peeled back, but a "whodunit" structured as a "who WILL do it" is kind of a fun idea. However it might be better in a novel, where physical appearances don't give it away - or force the filmmakers to cheat. One of our young psychos is a giant hulking brute, just like Leatherface! But with the identities being withheld, it's obvious that this guy isn't really him, because if so there's no reason to hide that fact from us. So by trying to not being obvious, the filmmakers make it painfully obvious which character it is, and while it's occasionally interesting to think "Huh, he used to speak!" or "Huh, he was kind of handsome!", it doesn't really matter to anything that happens later. As dumb as The Beginning was at times, there was at least some goofy joy to discovering that, say, Monty's legs were sawed off by Leatherface himself, but none of what we see here will change how you look at the 1974 film (or even 3D, really), rendering it a largely useless prequel.

Plus, again, Leatherface is only as interesting as the people around him. Granted, they try to recapture some of that dysfunctional family spirit by having him on the run with three other wackos (plus one hostage), but as these people are obviously goners there's no reason to get invested in their insanity like you would for Chop-Top or whoever. Again, when you're dealing with prequels, there's already a big disadvantage for the writers as they are writing toward a set in stone ending (the beginning of the next film, more or less), and it's even worse when we're talking about doing it 40+ years later with an entirely different crew. Tobe Hooper and Kim Henkel didn't write their film to be the middle chapter in a story, so everything we see here is being reverse engineered without any of the original resources to give it weight. I'd be more interested in seeing the Sawyer family in the days leading up to the slaughterhouse closing, if they absolutely had to make a prequel for whatever reason, as that would at least show us what the hell Edwin Neal's hitchhiker character was like when working a (relatively) normal job. Imagine that dude in the breakroom?

But if you ignore its ties to a series, the Badlands meets Devil's Rejects concept kind of works, and held my attention on that level. Dorff is basically the same as Bill Forsythe in Rejects, a lawman who had a vendetta against this family and manages to seem like more of a villain than they do, and it's interesting that he racks up as many cold-blooded kills as Leatherface throughout the film. It gets a bit repetitive with regards to their hostage, a nurse from their hospital named Lizzy who tries to escape every 10 minutes only to be stopped by one of the quartet, but the scenery changes, there's a diner scene that invokes Natural Born Killers, and even though I knew damn well he wasn't Leatherface I kind of loved the big lug guy, who acts as a sort of bodyguard for every other character at one point or another. And Lili Taylor shows up in a few scenes as the matriarch of the Sawyer clan, giving the series one of its rare female villains that do anything besides sit in a chair speaking gibberish.

However, it suffers from a painful lack of true suspense or terror, regardless of its ties to one of the scariest films ever made. Lizzy is the only heroic character in the film, so there's a considerable lack of people to worry about, and with "Leatherface" still not in villain mode all of our kills come from either Dorff or the Mickey/Mallory (or yes, Kit/Holly) types who he's on the run with, murdering people who we meet roughly three seconds before they're shot or stabbed. It's violent enough, sure, but considering the film was directed by the Bustillo and Maury team that gave us Inside - one of the most suspenseful horror/thrillers of the '00s, hands down - it's almost puzzling how flat it is in that department. I got more tensed up with one of the trailers before the movie than I did with any scene here, which is a big problem. Apparently the film was recut and reshot by another filmmaker (I have a guess, since there's a prominent one listed as an "Executive Producer" who has been brought on to other films to fix them in the past), so I'm not willing to cast the blame entirely on them, but if the producers were trying to make it scarier with their reworking, they failed miserably. There's a slightly unnerving scene early on involving a kid in a pig mask, but otherwise even the comically minded TCM2 managed to be scarier.

So I'm kind of at a loss here. On one hand, a reportedly troubled production shows no overtly noticeable reworking (though the opening titles are very awkwardly inserted, something even some friends noticed - it's not just my title-creating mind complaining this time!) and held my attention for ninety minutes. It's well shot and edited, and the Bulgaria shooting location isn't really as bad of a fit for Texas as I feared (it's actually a more believable Texas than the previous film, which was shot in Louisiana). On the other hand, it's rather alarming how un-suspenseful it is, and its main thrust - showing how Leatherface turned from a normal killer into the skin-wearing one - doesn't really work as well as anyone presumably thought it would. And it's almost certainly the last we'll see of this particular incarnation of the character/storyline, so it's hard to recommend tracking down "if you're a fan of the franchise", because it'll just be yet another narrative dead end in a series that already has too many of those. Your call.

What say you?

Friday, June 23, 2017

47 Meters Down (2017)

JUNE 18, 2017

GENRE: PREDATOR, SURVIVAL
SOURCE: THEATRICAL (REGULAR SCREENING)

If it were up to me (and nothing ever is, for the record), Universal would re-release Jaws every other summer, in honor of it not only being the original summer blockbuster that paved the way for everything else currently playing at the multiplex but also of it being JAWS, goddammit. On the other summers, some studio would release a new sharksploitation movie like 47 Meters Down, which of course owes some of its existence to Spielberg's classic, but also provides some thrills on its own accord and, unlike the comic book/franchise wannabe films clogging the other screens, is refreshingly simple for a summer movie. When even the low-budget horror films can't help but be bogged down in world building (Annabelle 2 has a clunky setup for the upcoming Nun spinoff), there's something kind of novel about the idea that I'll never need to remember plot points or characters from this movie ever again, as there won't be a "48" Meters Down.

Well, I mean, there probably would be if the movie was a giant smash, but like last year's The Shallows and several others before it (including Jaws, but no one was smart enough to prevent three sequels), it's an open and shut story, and a very simple one. Our heroines (sisters played by Claire Holt and Mandy Moore, who couldn't look less like sisters if they tried and honestly wasn't a necessary plot point - they could have just been besties) are on a cage-diving jaunt, where they don scuba gear and are lowered into the water to see some sharks up close, when the line breaks and their cage sinks... you guessed it, 47 meters down, to the bottom of the ocean floor (for you non-metric folk, that's about 150 feet). From then on it's a more or less real-time account of them trying to figure out how to survive when their oxygen tanks are running out and communication with their boat requires dangerous trips outside the relative safety of their cage, as the sharks continue circling the area.

So basically it's in the vein of Frozen or Thirst, as our heroes try to survive the elements as well as a natural predator doing its thing (as opposed to a human murderer and/or a "monster" like Deep Blue Sea's super-intelligent sharks), inviting the audience to play along with "Why don't they try ______?" questions that are usually answered by the film itself. For example, you might wonder why they don't just swim for the surface, as 150 feet isn't THAT far and the sharks can be warded off with flares and the like. Well, since they dropped so far, they're now at risk of getting nitrogen bubbles in their brain (known as "the bends") if they don't depressurize properly, which requires them to ascend a bit and then wait five minutes for their body to adjust before ascending again (and then stopping again). By keeping the situation simple and also unquestionably dangerous (as anyone can be afraid of sharks and also running out of air), it also restricts the amount of armchair quarterbacking the audience can reasonably bother with, unlike say Frozen, where everyone was pretty sure THEY could survive jumping off the chair and snowboarding away from the wolves. OK, maybe you could do that, somehow - but can you stop nitrogen bubbles from invading your brain, genius?

At its best, the movie offers terrific thrills that you don't often see in these shark movies. Folks tend to be on boats or some other structures (such as the rock in The Shallows), i.e. above the water, but our heroes are submerged for the bulk of the film, and director Johannes Roberts ties one hand behind his back by refusing to cut to the boat on the surface. Even when the girls make contact with their boat (captained by Matthew Modine in a role that amounts to a cameo) Roberts keeps his cameras underwater as well, allowing us to wonder if Modine and his mates are truly trying to save them or if they're leaving them behind on purpose for one reason or another. It's a fun little trick; the film takes place in Mexico and our protagonists are vacationing Americans, so decades of horror-watching has us trained to believe that the "locals" are out to rob and/or rape and/or kill them since no one can travel in a horror movie without running afoul of scary foreigners. It's really not until the last few minutes of the film that we know if they're villains or not, making a solid way to add tension to the proceedings without really doing much of anything.

It's a shame, then, that the horrendous dialogue keeps sinking the movie's chances of being a classic example of the sub-genre. When everyone shuts up and tries to carry out some life-saving action that requires considerable risk (like when Holt gets out of the cage by sliding between the bars - which requires her to take her oxygen tank/mask off first), the movie works like gangbusters, and I kept cackling at every new setback (personal favorite: when Moore's character pulls on a lodged speargun and manages to shoot herself with it - not only causing an injury but giving the sharks fresh blood to smell). But whenever things settle down and the girls chat, it's borderline painful to listen to their generic, half-realized backstories. Apparently Moore's boyfriend just left her before the trip began (he was supposed to join, if I'm understanding correctly) because she's pretty boring, so part of the reason she's taking the trip at all is because she wants to post pictures that proves she can be fun and take risks. Since we never met the guy I don't know why we should care much if she manages to win him back with her new Facebook profile photo, and the dialogue itself is cringeworthy, doing it no favors. Somehow Blake Lively talking to a seagull was more natural than anything these two alleged sisters manage to say to each other. There is also a poorly implemented bit of foreshadowing that spoils a minor twist about the finale (which recalls the original ending of another movie featuring women who are trapped below the surface), though there is some fun in trying to figure out when that particular plot point came into play.

It also felt strangely held back at times, as if it was originally an R rating and someone cut it back to PG-13 at the 11th hour. There are two attack scenes that are borderline incoherent, as if they were trying to avoid showing shark-munch action, and a later very serious injury is noticeably cut around as much as possible. There is also a lone F-bomb relatively early in the movie; I know you're always allowed one in a PG-13 but having it come so early seems to suggest there could have been more at some point (because in a movie where you're trapped with sharks, you're likely to say OH FUCK! or WE'RE FUCKED!, but they don't - Moore just says it casually in one of the first scenes, saying "I fucked up" re: her relationship). I poked around and couldn't find any evidence of this being the case, so perhaps it was designed for PG-13 and they were being overly cautious? Either way, it felt like the movie was trying to avoid the B-movie carnage were showed up to see. Roberts' other films (including the HMAD book-worthy The Expelled) were all rated R, and I honestly didn't realize this one wasn't following suit until I checked real quick during a bathroom trip (it was like 90+ on Sunday so I was chugging water), so now I can't help but wonder if it'd be a better film if he was in a position to indulge.

But look: there's Jaws, and then there are the other shark movies, and among them, this ends up somewhere in the middle of the pack. It lacks the maniacal flourishes Jaume Collet-Serra brought to The Shallows, but it's a lot better than your average Syfy thing (and, not that it's a high bar, but it's better than two of the actual Jaws sequels), and I'm glad it got a big-screen release after it was nearly sent direct to DVD/VOD last summer. It's not a movie you'd probably want to watch over and over, but for the one time you DO watch, the big screen is the place to do it, and honestly if it went VOD I probably never would have seen it unless I had to for work. The sharks look good (for the record, this is likely the lowest budgeted movie you'll see in a multiplex all year) and the pacing is nearly breakneck at times, as they're pretty much screwed within minutes of going into the water (itself a scene that occurs before the 20 minute mark). It might feel a bit handicapped at times, but it got the job done and scratched my shark movie itch until I have time for Chief Brody and his pals again.

What say you?

Wednesday, January 25, 2017

Split (2016)

JANUARY 20, 2017

GENRE: PSYCHOLOGICAL, SURVIVAL
SOURCE: THEATRICAL (REGULAR SCREENING)

Following The Visit, it seems that working with the small budgets but (far as I know) creative freedom of a Blumhouse production (as opposed to expensive studio gigs where you might be at the whims of people like Will Smith) is a fine fit for M. Night Shyamalan. Split is another winner from the pairing, and continues his creative comeback after a period filled with duds, from Lady in the Water up until After Earth, which I liked for the record, but was a costly money loser, and worse - saw his name removed from the marketing because it had become such a red flag for audiences. Time will tell if he mucks it up again by getting too indulgent, but if that's the case, I'm happy I was able to see him prove he still had it in him, unlike other genre directors who flame out and seemingly never find their groove again, even temporarily.

Split sees him trying something new: containment. It's not as claustrophobic as something like 10 Cloverfield Lane, because we occasionally leave to spend time with a psychiatrist played by the great Betty Buckley, and a few flashbacks to the childhood of Casey, the character played by Anya Taylor-Joy, but he gets to show off precious little of his beloved Philadelphia, and sets 75% of the movie in one of two rooms. Yet, it never gets visually dull - his directorial prowess has never been questionable (it's his screenwriting that sinks him - like Rob Zombie, his lesser efforts probably would have improved if he had a writing partner), and if there ARE any doubters they should be silenced after seeing the film, as he never seems to settle into standard ways of filming these small rooms. David "Panic Room" Fincher and Vincenzo "Cube" Natali would be proud, and I couldn't help but wonder if, after (quite skillfully) dealing with the confines of found footage in Visit, he was eager to get his Spielberg/Hitchcock on again and frame things impressively without having to worry about the camera being a character.

But even if he locked a tripod down in a corner and took a break, the film would still be engaging thanks to James McAvoy, who is given the role of a lifetime with Kevin, who has Dissociative identity disorder (formerly known as Multiple Personality Disorder - I'm not clued into the psychiatric world enough to know why this changed but I'll assume someone took offense to the old term, as they always do). Kevin has 23 personalities, and McAvoy is able to make each of the ones he shows (I think we only see eight of them throughout the film) a complete character, and while he's usually aided by wardrobe changes, he is able to sell a change occurring with simple gestures and expressions. Night uses the camera wonderfully during these moments, angling things ever so slightly to make McAvoy even appear larger/smaller as necessary. It's the most impressive of its type I've seen since John Lithgow in Raising Cain, and in some ways even more so since he has more roles to play and (minor spoiler) at one point cycles through several in one go. I fully expect that he'll be passed over by the Academy, but if he doesn't win the Saturn Award (since they DO take such films seriously), it'd be a damn crime.

Like Cain (De Palma being on the mind a lot here, thanks to Buckley and showy camera moves), he also has to toe the line between being a hero and a villain, as some identities are good-natured and seemingly want to help the three girls, but he's also the guy holding them hostage in the first place. And we don't know exactly what he has planned for them, but we can be pretty sure they won't like it and it will be another one of his identities doing it. There's a lot going on during any given encounter due to this setup, and I like that Casey is smart enough to understand this early on, and plan her moves carefully. The movie thankfully doesn't waste time on her trying to escape, because we know she won't (the other two girls she's with aren't as intelligent, so we get those minor chase scenes to pepper a little action throughout the film), and it's a delight watching her take on different approaches with each identity as she starts to get a better handle on who is who. Given that the film suggests such a disorder is the direct result of abuse, and both characters were abused as children (Casey's flashbacks spell out the nature of her own trauma, and it's fairly grim stuff for a PG-13 movie), the movie could have gone for broke and triggered her own full blown disorder for a battle of dissociative wits, but thankfully it sticks to just "Casey is smart and thinks things through rather than act impulsively".

That's not to say the movie doesn't go nutty in other areas, however. This being an M. Night joint, it'd be foolish to go in thinking that there wouldn't be a surprise or two. As the billboard tells us, he has 23 personalities and the 24th is about to be unleashed, so a good chunk of the mystery is finding out the exact nature of this 24th personality and how it will differ from the others if and when it appears. I wouldn't dare answer that question for you, but I will say that you should probably see the movie sooner than later, because unlike back in the days of Sixth Sense and Unbreakable, we have the internet now, and people seem hellbent on making sure they spoil the film's surprises (one of which has been floating around since September, though MOST people who saw the film then have been cool about keeping it to themselves). At any rate, the answer is a satisfying one.

Unfortunately, not ALL of the film's final scenes are as satisfying. Without getting into spoilers, Casey's arc feels like it's missing a final beat, and I'm baffled why Night chose to end her part of the story the way he did. Not that every little thing needs to be tidied up and closed off, but it's almost like they lopped out her final scene to save it for later, as if Split 2 would be about her instead of McAvoy's character (I'm not saying there will/could/should be a sequel, just saying that I would assume if the money men demanded a followup, it would seem like he'd be the one to follow - same as the Friday the 13th sequels follow Jason instead of the Final Girl). And the final shot is a great moment on its own, but wasn't wholly necessary in a film that's already a bit too long; it's JUST under two hours, and possibly could have been nipped and tucked in a few spots to get it down some. As much as the last shot put a smile on my face in the moment, overall and probably down the road, I think I'd rather that time was spent giving Casey some more closure.

You might be wondering if this is a horror movie, and no, it's not really, but it inches so damn close to that territory I figure it's OK to talk about here. The D.I.D. stuff is unpredictable enough to make it tense as all hell (though it's also funny at times - it's kind of great how a moment that plays as a really freaky scare in the trailer is actually the setup for a legitimately hilarious non sequitur), and with four females being menaced by a very messed up individual in a Blumhouse movie rated PG-13 for violence I don't think it's really a spoiler to say not everyone makes it out alive, but if you go in expecting a horror film (even by M. Night standards, who usually kind of plays in on the borders of horror instead of diving right in) you might walk out disappointed. But if you're a fan of his you should probably know not to expect full-blown horror movie stuff, and you should also join me in thinking this is easily his best film in years (yes, better than The Visit in my opinion, and I liked that one a lot). Can he make it a hat trick with his next one? Let us just forget that unfortunate mid-to-late '00s period? I hope so.

What say you?

Thursday, December 22, 2016

31 (2016)

DECEMBER 21, 2016

GENRE: SURVIVAL
SOURCE: BLU-RAY (OWN COLLECTION)

It legitimately angered me that I wasn't able to see Rob Zombie's 31 in theaters during its confusing theatrical run last fall, where it played for one night (one SHOW, actually) on September 1st or something like that, then again two weeks later for a more traditional run, albeit one I could never find. Per BoxOfficeMojo it actually played until about Halloween, but damned if I ever saw a theater playing it. It is the only one of his films that I haven't seen theatrically, and probably will remain so as it's not likely to have any revival screenings anytime soon/ever. But it's more than my collectivist "gotta see em all!" mentality that annoys me about missing the film on the big screen - it's because I seem to be among the relatively few people who enjoyed the damn thing, now that I've seen it on Blu-ray and spent a good chunk of the viewing wondering what people hated so much about it.

Granted, this might be the most "fan-friendly" movie Zombie has done yet, so if you're not already on board with his sensibilities I can't imagine this would change your mind - it'd be like buying a greatest hits album from a band you've never liked hoping to finally become a fan. As several people have pointed out, if someone never saw a Rob Zombie movie before and had to guess what it was about, demented clowns killing carnies on Halloween would probably be the scenario they imagined, and that's pretty much exactly what this is, with the only question mark being "is Sheri Moon one of the clowns or the carnies?" She's one of the carnies, as it turns out, and with the film often recalling his Devil's Rejects films it's interesting to see her as the heroine instead of villain this time around.

But, Halloween aside, I AM a fan of his films (and really, it's only the stuff he swiped from Carpenter that I really don't like in his first Halloween; I've always said I like the institution stuff - i.e. when he was at his most creative), and while I would have liked to see him branching out again like he did on the underrated Lords of Salem, it's also fun to see him back in his comfort zone, fully embracing the things he likes. Let's put it this way - if he didn't make this movie, in 20 years some big fan of his WOULD, calling it an homage/tribute to Rob Zombie (not unlike the way Neil Marshall's Doomsday was a tribute to Road Warrior and Escape from New York), so I like that Zombie just already made his own homage. AND he got fans to pay for it (the film was crowdfunded), which I appreciate as well; I'm not big on the idea of making movies this way (especially from proven commodities), but I love that Rob got his supporters to fund the exact movie his detractors often accuse him of making. There's something kind of beautifully dickish about that!

So as a fan, I knew what I was in for - the endless F-bombs, the sleaziness (one major villain character is introduced vigorously sodomizing a woman who is just as into it), the horror references (said villain is also watching Nosferatu at the time), etc. But for whatever reason I didn't know that the heroes were adults; I thought it was a group of kids for some reason (I didn't know Sheri was one of the good guys beforehand), so when the protagonists were introduced and included Meg Foster in their number, I got more interested. There's something pretty compelling to me about a woman who is in her sixties going through these motions; there's less of that tragic sense of "their whole life was ahead of them" that you get from the better slasher movies (or if you're just oversensitive) and more of "This woman has probably dealt with enough shit in her life, she doesn't need this too". When Foster dons a chainsaw and fights back against one of the murderous clowns, it's a terrific moment (and the one that had me pause the film to tweet that I really didn't understand why so many people hated this one).

As for the villains, they're ridiculous caricatures and little more; all named ____ Head (Doom-Head, Psycho-Head, etc) and pretty much only in two or three scenes each. While I won't say who lives or dies among the heroes, I don't think it's spoiling much to say that the movie carries on the grand horror tradition of presenting a scenario that the villains have seemingly succeeded at dozens of times in the past, but THIS TIME the tables are turned as their new would-be victims apparently become the first ones to ever put up a good fight back. The title is also the name of the game, played out every Halloween and hosted by Malcolm McDowell and Judy Geeson, in full Barry Lyndon-type garb for no real reason (I won't deny that it makes for a fine visual, however). They offer odds on each members' survival and, when a Head is dispatched, discuss among themselves who to bring in next. So it's kind of got a Running Man vibe in that regard; when the heroes take down one of these renowned killers an even bigger bad is brought in, until they are forced to go with a notorious monster of a man who will assuredly bring them the quick victory that has eluded them this time around. They'd make great toys or model kits, and each one has their own little hook, but there's an episodic nature to their introduction/departure that gives the film a bit of a repetitious feel - it might have been more fun to spring them all at once and let it play out as a five on five deathmatch throughout.

That said, it never really gets boring, and Zombie keeps the scenery changing just enough to keep it from seeming too samey, impressive for a low-budget movie shot in a warehouse. There's a circus type room, some typical tunnels, even a few exteriors - like the villains, there's a sense of progression that elevates it above what it could have easily been in the hands of a less capable filmmaker. Because, and I'll never stop repeating this, Rob Zombie IS a really great director, he just needs a writing partner to flesh out his films and maybe keep them from feeling like they're all part of the same skeevy universe. Lords of Salem felt like a step in that direction, and I can't help but wonder if it was more of a success if he would have continued down that path and maybe even felt compelled to direct someone else's script for a change (the closest he's gotten to letting anyone else write his stuff is when he copied what Carpenter and Hill already wrote in 1978). On paper this is probably close to terrible, but his visual sense keeps it engaging; the film is actually quite great looking at times (particularly in the rare daylight scenes) and, as you will see on more than one occasion on the making of documentary, he's constantly working to make his sets and backdrops more alive. This isn't a guy who will just defer to his DP and production designers while taking the credit as the director, he really gets in there and makes sure his low budget isn't reflected by what's on-screen.

In fact, if you know you'll hate the movie (or already do) I would like to encourage you to rent the disc just to watch the documentary (if you have time, that is - it runs 132 minutes) and see how hands-on he is - you'll see him lugging parts of the set around and dressing them accordingly, and going over nooks and crannies with the crew instead of just sitting in his chair waiting for them to do everything like some of his peers are happy to do. His lack of a filter is also on full display (when a crew member doesn't show up, he mocks him and says that they got a replacement that was better anyway - heh), and you don't even really have to watch the whole thing to see that love or hate the guy, you have to admit he doesn't phone anything in when it comes to the actual directorial craft (it's the writing process that seems to be where he rushes through things). Unlike Michael Lives, it also feels more like a real doc; once again the post production process is skipped over entirely, but there is more with the actors and other crew to round it out, as opposed to that other "doc" which just felt like four hours of random behind the scenes footage. And thankfully very little of what we learn here is repeated on his commentary, which does get into the writing a bit more and offers a few more of his hilariously blunt observations ("No idea who any of these people are" he mutters over the executive producers' credit), though as with his writing, I wish he'd bring someone in on his tracks as they tend to be pretty dry for the most part, and he clearly gets bored after a while - perhaps if he was joined by Sheri or one of his longtime crew he might have a little more fun.

Now that I think about it, even the "preaching to the choir" kind of complaints aren't totally fair. Sheri aside (and Jeff Daniel Phillips, who follows his solid LoS turn to prove he's actually a fairly engaging actor, which I never would have guessed from his Halloween II stuff), he keeps his regular acting troupe to a minimum, working with more newcomers while NOT bringing in his go-tos (Ken Foree, Sid Haig, William Forsythe, etc. are nowhere to be found), and he's never dealt with a confined location before, either (House of 1000 Corpses kept cutting to that one girl's dad out and about, if you recall). And the Halloween setting is about as significant as Thanksgiving is to Blood Rage (meaning: not at all), so even things that seem like he's copying himself aren't really doing that. He also returns to composing for the first time since 1000 Corpses, working with John 5 and others and doing a pretty good job (though I must admit my favorite cue was clearly a lift from The Fog theme). It's not his best film by any means (it's actually his weakest after Halloween, but again I'm a fan of them all so that's not really a dis), but I think it deserves a fairer shake than I've seen it get so far (I remember even some of my fellow Lords of Salem defenders telling me how awful this was after its Sundance screening), and perhaps now that people can easily find the goddamn thing it will earn a few more fans. All I know for sure is, he hasn't lost any of my support with his work here, and as always I look forward to what he does next.

(In film, that is - I never have liked his music either with White Zombie or solo, ironically enough.)

What say you?

Friday, December 16, 2016

Sendero (2015)

DECEMBER 16, 2016

GENRE: BREAKDOWN, SURVIVAL
SOURCE: STREAMING (ONLINE SCREENER)

A while back, I saw a film called Hidden in the Woods, which was seemingly designed to offend as many viewers as possible, or at least inspire some self-righteous asshole to try to resurrect the Video Nasties list. I wouldn't say I loved the film or anything, but I appreciated its sheer audacity, throwing everything from incest to cannibalism at you and never letting another five minutes go by without another gory (mostly practical) murder scene. I'd never want to watch it again, but at least I was engaged on some level, which is more than I can say for Sendero (aka Path), which also hails from Chile and also tosses a lot of these same elements at you, albeit without much of the bravado. Where Hidden was laudable in its rampant disregard for human life and basic taste, this just seems like yet another ripoff of Texas Chain Saw Massacre and the like, with only fleeting moments of inspiration to keep it from being a total waste of time.

At least writer/director Lucio A. Rojas doesn't waste time either letting us know what kind of movie we're seeing, or making us wait to get to the horror stuff - our heroine and her pals are more or less introduced making plans for a drive, the car breaks down at the ten minute mark, and they run afoul of the bad guys shortly after that. No points for originality, but at least they score high marks for efficiency, I guess. Unfortunately, just because he was in a rush doesn't mean he had anything new to show us, and the next hour is little more than a series of chase scenes where they try to escape. To its credit, there isn't a lot of torture-y stuff - on the rare occasions anyone is tied up it usually isn't for long, and most of the people who die in the film (on either side) do so quickly. It's not particularly unpleasant, in other words, so if you're turned off by torture stuff but are in the mood for one of these things, it can at least offer you that much.

But man, if a scene goes by that doesn't make you think of another, superior film, it's because you weren't paying enough attention. Chain Saw is an obvious one, but they dip into Mother's Day, Frontieres, a mild touch of Martyrs (or Texas Chainsaw 4 - basically some rich asshole shows up and calls the shots, but they don't explain much about him) and even Calvaire for a bit. That last one is the most intriguing; while one of the captors does the usual gross things to the females, groping and licking them (but always getting stopped by one of his partners before going any further), his brother (?) has a thing for the males instead, and pleasures himself while standing over one after rubbing his chest a bit. Then the other guy stops HIM from going any further, and punishes him by raping him (though he doesn't put up much of a fight, if any). I've seen innumerable male on female rape scenes in these things, but apart from Calvaire (which was much more vague, if memory serves) I can't recall male on male, so... there's something, I guess? But merely putting a male in a spot usually reserved for females (and making the victim one of the villains as opposed to a protagonist) doesn't really change things that much - it's still yet another rape scene in a horror movie that could have used that screentime on something more interesting.

However, all of this could be forgiven, or at least given a pass, if not for the film's biggest sin: its editing. Rojas is the culprit here as well (though Cristian Toledo is co-credited), and I don't know if they just didn't have the footage to cut things together or were going for a certain effect that didn't quite land, but either way it was some truly abysmal work. There are at least two occasions where he is cutting between two action scenes (a fight in the house and a chase scene outside, for example), and there is zero rhythm to how it's presented - the back and forth seems more random than anything, keeping us from being engaged by either scenario, let alone both at once. And in one such instance a character seemingly teleports from one situation to another, suggesting these were separate scenes that played out normally, but spliced together to try to intensify things or something. He also fails more than once to clearly show us important details, like when Ana and her boyfriend stumble upon a truck with a family inside, and ask them for help. Rojas never cuts to the family's faces, so we're not even sure how many of them there are - and thus we just have to assume the little girl that appears out of nowhere a few minutes later was in the truck/is the daughter of the driver. No film is perfect and there are always going to be shots the director missed, but the idea is to keep the audience from ever noticing that, and they really drop the ball in that department.

Speaking of the family, one of the film's unintentionally most entertaining elements is how many good Samaritans are killed throughout the runtime. Since our heroes are almost always on the run, they are constantly stumbling across random people who live in the town (an isolated ranch/farm kinda place), and they're always murdered by the bad guys moments later. In fact, I'm pretty sure more random innocent people are killed than there were in the protagonist group to begin with, which might be a record since most movies only opt for one, MAYBE two such characters (usually a passing motorist or a cop answering a call). But in what becomes true Rojas form by the end of the film, it's unclear who actually murders the last one - it might be one of the bad guys we've met, but the way it's shot and from the vague hints we get that the bad guys are powerful/wide-reaching (so we get a bit of Hostel, too?), it could be a new antagonist brought in to help clean up the mess or whatever. The movie just randomly ends here, which would annoy me if I was at all invested in it.

At least the gore FX are satisfying; Rojas clearly knows that prosthetics are the best and offers a number of sufficiently goopy and bloodied corpses and body parts. There's a pretty great head bashing that rivals Dave Foy's (unrated!) death in Hatchet II, and a wonderful sight gag where a guy's skin is torn off and we see his heart (I think?) pumping since he's not actually dead yet. It's interesting that many of the low/no budget foreign horror films I see tend to make sure they don't skimp in this department like their American counterparts, though when you consider the usual excuse you hear for going digital (no time to do it right) and look at all of the editing blunders on display here, you can't help but wonder if the Americans have a point. Would Rojas have had time to get all those reverse angles and inserts if he wasn't lovingly showing a fake head getting bashed in? Perhaps, but would the movie actually be any good with better editing? Less likely; it might be less puzzling at times, but it'd still lack any decent ideas or exciting plot turns. Maybe not every viewer will have seen so many of these things, but I am willing to bet there will be very, very few who manage to get surprised at a single thing in it anyway.

What say you?

Thursday, October 20, 2016

Fear, Inc. (2016)

OCTOBER 19, 2016

GENRE: COMEDIC, SURVIVAL
SOURCE: THEATRICAL (FESTIVAL SCREENING)

As I've said before, I don't like to know too much about a movie before I see it, especially at a festival, but I took it to a new extreme last night for Fear, Inc. - I didn't even know what the movie was CALLED until I saw a notice inside the theater (not the lobby, the theater itself, where we sit) telling us our reactions would be filmed. It's Screamfest time, after all, and since I knew I couldn't go on Thursday (horror trivia) I just made my way there on Wednesday without even looking at the schedule. For all I knew it could have been a revival screening of Paul Haggis' Crash for some goddamn reason. Luckily, it wasn't - and it turned out to be a movie that spoke to a number of my sensibilities, which would be like agreeing to a blind date and it turns out to be (name your actor/actress crush).

Basically it's the horror movie version of The Game, the David Fincher thriller from the '90s that doesn't get as much love as his other efforts from the era (until Zodiac it was pretty much my favorite of his films, actually - it took me a while to really warm up to the filmmaker). Our hero is bored with standard haunted attractions and is complaining about them when he is approached by someone working for the title company, who promises a true terror experience catered to them. As with The Game, he is "rejected" when he calls, but of course that's just to throw him off, and because (as we've learned since) he is a major horror movie fan, his experience is catered around his passion, and thus he's impressed with how they reference Scream and Friday the 13th in their attempts to terrify him. But is it really all a game? Are people really dying?

That's where the film primarily differs from The Game, as these folks don't like wipe out your bank account or whatever - they kill your friends and seemingly try to kill you as well. But it still apes that film in that you have to wonder what's real and what's being staged, and I don't think the filmmakers would mind me making the comparison, since the characters actually directly mention Fincher's film as a point of reference to explain what's going on. And that brings me to one of the two things about the movie that bugged me - they spell out too many of the references, which seems unnecessary in a film aimed directly at horror fans. Some are fine, even hilarious (there's one involving a particular Scream character's wardrobe that had me howling), but too many others are awkward and obvious, like when our hero finds his friend tied up to a death trap and says something about Jigsaw - and then their tormentor ALSO mentions the films directly. It was an obvious reference from the visual alone, making even the first clarification unneeded - having a second one moments later is overkill, and groan-worthy.

The other thing that irked me a bit is that there's one switcheroo too many. Perhaps because they reference The Game directly they felt they couldn't get away with a similar single "it was all a game!" reveal, so we have a couple of them, so the main character thinks it's a game, then real, then a game again, then real, then... you get the idea. I won't provide the exact count so as not to spoil anything (don't worry, this back and forth-ing starts rather quickly), but I couldn't help but wish they had stripped the film of at least one switch-up and just used that time elsewhere - perhaps by adding another character into the mix or something. I wouldn't call it a crippling issue, but when you have a character not once but twice re-enter the narrative saying something like "We got you!", it starts to feel padded (there is also an unnecessary prologue showing one of the game's other "victims", adding another 10 minutes to the runtime).

To be fair, this is tied into one of the film's STRENGTHS, which is that they never cheat, and each time you find out it's real (or a game), you can mentally run down the list of things that happened and see that it checks out. The characters race along from one scenario to the next (albeit mostly in their gorgeous LA home), so stopping to check a pulse or whatever isn't ever in the cards, and naturally to us in the audience who knows that none of these people are really dead (several of them were in the audience, in fact), if we believed what we saw on-screen, faked by professional makeup artists and performed by actors, there's no reason to think that the characters in the movie couldn't be fooled either, especially when in a stressful situation. And the "how far does this go?" setup aids some standard scenes, like when the heroes are pulled over when they have something incriminating in the car with them. It's the sort of scene you've seen a million times, but with the added bonus that you don't know if the cop is part of the game or a legit officer (and if he is, will the game people intrude to keep their plans in motion?). The script gets a lot of mileage out of that uncertainty, and despite the lag and repetition that settles in around the hour mark, it at least keeps you guessing about everything's true nature until the very end.

But the film's primary strength is that it's legitimately funny, and the characters are likable. At first glance you might worry you're getting the loser slacker hero and his bitchy girlfriend, but they quickly prove to be much different than that; he's definitely a bit spacey but he's loyal to his friends and we find out why he's a bit aloof, giving him some humanity and unexpected sympathy (for the record, his girlfriend won me over simply by making a pretty tasteless/amazing Natalie Wood joke via Christopher Walken impression). Chris Marquette and Stephanie Drake as their best friends are also charming, and have a valid excuse for not wanting to take part in the shenanigans (they have children, a relatively rare bit of business for this kind of supporting character). However, my favorite of the lot was Richard Riehle, the great character actor who is used perfectly as a nosy neighbor/former actor, which is a throwaway line early on that is important to remember when he is roped up into the game. As for the laughs, some are derived from movie references, but most are character driven ("You guys are GOOD ACTORS!") and it never becomes a spoofy sort of thing. Like Scream, it's comedic without being a comedy, which I think is the key to its strength - they're never obligated to be funny, allowing them to go full scary/suspenseful when they should, something Scary Movie and its ilk can never pull off.

Interestingly, just two weeks ago I indulged in something like this, Darren Bousman's The Tension Experience, which has a real world game you can take part in, but I just opted for the two hour, one-time experience. If you want you can have them do ARG-style things, where they'll call you at odd hours, have you go to random locations, etc. - but even the regular experience promises to rattle those who, like me, sleepwalk their way through haunted attractions at the likes of Universal Hollywood. Each time you go through is different, and there are something like 200 actors taking part to ensure everyone's experience is unique. It is, in other words, aimed at people like this movie's hero, who want to get those thrills that come naturally to his friends, and like the movie there are times during the experience (at least, my particular version of it) where you have to wonder if that person is really part of your group or someone that's part of their game. It's a new sort of immersive experience that is becoming more popular (at least in NY and LA), and thus Fear, Inc. has been timed perfectly to capitalize on it. By name-checking the film's two major influences (The Game and Scream) you're allowed to buy into their reality because, hey, those are movies we saw/liked too, and that's part of what makes it work so well.

The film hits VOD this week, which is not a surprise but still a bummer - it's a crowd-pleaser type that would benefit from big screen showings. Alas, that's just how it's gonna be from now on; we will get the oddball exception like The Witch, but every other horror movie that isn't from the likes of Screen Gems or Blumhouse you can expect to be watching in your own home on "release" day. It's a sad state of affairs; there are only two horror movies coming out in wide theatrical release this month - and one's a fucking Madea movie (the other is from Blumhouse, of course). It wasn't that long ago that a movie like this would definitely get a theatrical exhibition (maybe not 2,000 screens, but it wouldn't be relegated to only NY and LA, either), and I can't help but wonder if movies like Hatchet and Wrong Turn would suffer the same fate if they were being released today. Much like the hero of the movie, people get tired of the same old and want something different - but they also want to share that experience with others, and that's not a guarantee when your only option is watching it at home. But at least it's a festival movie that won't disappear, so take the good with the bad I guess.

What say you?

P.S. despite Freddy and Jason references (the two male leads even dress as them for their Halloween party), there isn't a meta joke about Marquette, who was in Freddy vs. Jason - and for that I thank the filmmakers.

Friday, July 1, 2016

The Purge: Election Year (2016)

JUNE 30, 2016

GENRE: SURVIVAL, THRILLER
SOURCE: THEATRICAL (REGULAR SCREENING)

It's amusing that our most interesting (not BEST, before you get angry) ongoing genre franchise is from Platinum "Michael Bay" Dunes and the producers of all those generic supernatural movies you're getting tired of, but what's even more notable is that so far, each Purge film has improved on the one before it, a rarity for ANY franchise but particularly unusual within the horror genre. It's not as big as the leap from the first one to Anarchy, but by not-too-subtly zeroing in on our current Presidential election, The Purge: Election Year gets a few digs in at our current landscape, and never loses sight of this issue. What could have just been window-dressing for another Judgment Night-esque all night chase through the city (as the "Purge" concept itself was to the first film's otherwise routine home invasion flick) remains its primary focus all the way until the end, giving it a leg up on its superficially similar predecessor.

Even if the setting (urban streets, though DC this time instead of LA) was vastly different, it'd be hard to forget about the previous movie since it also retains that one's hero, Leo Barnes (Frank Grillo). Having survived his attack thanks to the guy he was out to kill, he's changed his tune about Purge so much that he's become the head of security for controversial - but very popular - Presidential candidate Senator Charlie Roan (Elizabeth Mitchell), who is running on a promise to end Purge if elected. As shown in the trailer, her family was murdered on Purge night when she was a teenager, so there's little chance of her backing down - something that scares the "New Founding Fathers" (read: typical Conservative old white guys, though they throw in a Latino and a lady or two to mix it up) enough to plot to have her killed on Purge night this year. They're very protective of their racist holiday, you see.

It would have been easy for writer/director James DeMonaco (continuing his role from the first two films, another rarity for horror) to use that as the setup and then leave the politics in the background while running through the usual action/horror moments as Mitchell and Grillo try to survive the night (much like Grillo's vengeful quest was often forgotten in the last one as he protected others), but it's never long before there's another discussion of the repercussions this night has on people, and why it should stop. Charlie is a "man of the people" type who never fails to stop to talk to someone about their own life, how they've been affected by Purge, etc., and the action culminates at the NFF's "Purge Mass", where the assholes all meet in a church (led by a priest who seems like he teleported from an Argento or Fulci movie) and ready their sacrifice of Charlie. In an ironic twist, she's actually trying to save their lives from a giant massacre that Dante Bishop is planning to help ensure she wins the candidacy (she wants to stop them so her victory is a clean one, without making the NFF folk into martyrs), a big improvement over my own cynical idea of how the movie would progress (which would have her ultimately forced to engage in Purging to save herself).

The politics even extend to the random acts of violence and "Purge vignettes" (the random little scenes we see that are unrelated to anything else but flavor up the reality of the situation) - rather than the usual scary masks the Purgers wear, this time a lot of them are adorned in costumes that are just scary versions of Uncle Sam, the Statue of Liberty, etc. The news shows a group of tourists who have come to America to join in the Purge for the first time (they show up again later, won't spoil how), and our pursuers are equipped with drones that help track the good guys' every move. To his credit, DeMonaco gets a little more subtle for other things (the bad guys all use assault rifles whereas the heroes never brandish anything heavier than a shotgun, for example), but whereas you could watch the first two for what they were at face value, there's no mistaking the political commentary going on here.

And because of that, I almost wish the movie was angrier about it. Modern horror films rarely have anything to say the way many did in the 60s and 70s, so if Purge movies are the sole source (at least on a mainstream scale) for social minded genre fare, it would have been great if they had just said "fuck it" and actually named names instead of letting the audience draw their own comparisons. The "Minister" (the other main Presidential candidate) won't remind anyone of Trump, really - in fact we don't know too much about him at all beyond the fact that the NFF is really calling the shots and letting him be their mouthpiece (which isn't like Trump, either - key members of the GOP seem to hate him as much as the Democrats). His aforementioned dig at the gun control debate will probably go over the heads of many, and without getting into spoilers, the movie has a more optimistic tone than I was expecting - I kind of wanted the filmmaker to really let it all out, the way Serbian Film's filmmakers did about their own government via their warped movie. Not that optimism is a bad thing (it's actually kind of nice!) but again - with this bound to be the only horror film of the year with something to say, I wouldn't have minded if some of its viewers left the theater a little more riled up about what was going on instead of an affirmation that everything would be OK.

DeMonaco doesn't skimp on the crowd-pleasing moments, however. Along with the optimism is a decidedly less grim story this time around; there are a number of good guys in the film and many of them are left alive at the end, and no one really gets tortured or anything this time around, either (Mitchell gets tied up and a minor wound but is otherwise left unharmed). But when it comes to the villains, he goes all out - one Purger is hit by a car AND shot with a shotgun at close range, and he even lets a bunch of Crips (!) play hero at one point, having them lay waste to some of the NFF's hit squad (who have swastikas on their uniforms to lay it on even thicker). Williamson also has a number of great lines (he's kind of a variant on Sam Jackson's character from Die Hard 3), and with all due respect to Black Widow and Wonder Woman, the year's number one female superhero is Betty Gabriel as Laney, a reformed troublemaker who now spends Purge night driving around in an armored ambulance, assisting the wounded and also firing back on Purgers if necessary.

And that's the other thing I liked about this one - it opens up the reality of Purge night a bit more. In addition to her triage van (one of many in a network overseen by Bishop), we also see a truck driving around collecting the corpses, presumably to make everyone's commute the next morning slightly less unpleasant. The foreigners give us a small taste of how the event is seen in other countries, and part of Joe's subplot involves a massive rate increase on his Purge insurance - something I'm not sure if they have ever addressed in the past (I guess there ARE people who, like I would, just rob stores on the free crime day instead of murdering people. I just want some free games and maybe a new receiver, dammit). But that stuff is brief; murder is still the only crime anyone seems to commit when they can do anything they want, though there are some variations we haven't seen, like a lady who kills her husband and instantly regrets it. There are still a million unanswered questions about how it works, but I like that with each film we get to learn a little more about the nitty gritty of it all, which I found (perhaps too) fascinating and would almost rather watch than see another scene of Frank Grillo ducking his way through a street before killing some random Purger.

One of those unanswered questions is even more frustrating here than it was in the other two, however: the rule that says high ranking government officials are not viable Purge targets. This year, in order to curry favor with the populace (whose interest in the Purge is waning, albeit slightly), they've decided that they are fair game as well - but that means nothing since they all hide out in heavily armed fortresses anyway. It's not like our Senators and cabinet members are out wandering around on Purge night with "Sorry, You Can't Shoot Me" signs, so I never understood why DeMonaco included this exception in the first place. Besides, even if Purgers DID somehow get access to Senator So-and-so - are they simply not going to shoot because it's against the rules? How would the law even know to come after you once Purge was over, anyway? (I also never got the "no demolition weapons" thing, because again - if someone decides to blow up a building when the police/fire aren't out on the streets anyway, how would they be caught? Is it an honor system, the Purge?)

Luckily, the film is set to nearly triple its budget with its opening weekend, so we can expect another Purge film down the road that will hopefully continue the trend of improving while also filling in the blanks a bit on how it all actually works. I'm sure DeMonaco has it all laid out in a notebook somewhere - it might be interesting to see him make photocopies of it and supply them to other filmmakers who might want to use the concept for their own idea. As I said in the other reviews, there is so much potential here, and he's only one guy - even if he made one every year, we might never get a full picture of how Purge works unless he's got some help. If Marvel can do 2-3 movies a year that cost hundreds of millions of dollars, I'm sure Blumhouse and Platinum Dunes can pony up 10-15m more than once a year to fully develop this universe (or they could do a TV show or comic, I suppose). And at that low cost, they can also afford to be a little more biting, too - before someone else beats them to the punch.

What say you?

Thursday, June 30, 2016

Cabin Fever (2016)

JUNE 29, 2016

GENRE: SURVIVAL
SOURCE: BLU-RAY (OWN COLLECTION)

The only thing that could get me to have any real appreciation of this Cabin Fever remake is if the producers decided to make it an annual (or semi-annual) thing, where they keep the same script but let new filmmakers and cast members reinterpret it however they see fit. And then every year or two we'd have another one that may be more in line with our own particular sensibilities, and we as horror fans could spend hours debating about which was "the best", toss around other ideas they could utilize for future versions, etc. Because as it stands right now (and, let's be real here, probably always will be), it's just a - THE - weaker version of a story that wasn't exactly groundbreaking in the first place, without nearly enough difference from the original to give it any life of its own.

If you're a bit lost due to not having heard about the film's genesis yet, let me bring you up to speed. Instead of making the promised (threatened?) fourth film in the series, the producers have opted to just do a remake of Eli Roth's original, using his script (co-written by Randy Pearlstein) with a few variations and modern touches (cell phones that take photos and a guy whining that there's no way to play Minecraft out there in the wifi-free woods) to keep it out of Van Sant Psycho territory. This isn't like Snyder's Dawn of the Dead or even Rob Zombie's Halloween - it's literally the same movie, with minor diversions that are no different than you might see from any film's shooting script to its finished product. Maybe someone says something like "Come over here right now!" when the script says "Get the hell over here!", or maybe some minor scenes are shifted around a bit, but it's, for all intents and purposes, the same damn thing. For a movie that's not even 15 years old! Some of us might even be driving the same car we had when the first film came out - that's how not-old it is.

(The rest of the review assumes you've seen the original, so beware of spoilers if you haven't!)

That said, there is one crucial difference: it's not as funny (or "funny" if you prefer). Roth's frat-guy humor has been toned down or excised entirely (the "that's for the n-----s" gag has been removed, and Bert has a different reason for killing squirrels than "they're gay"), and the tone of otherwise intact moments has been shifted. Jeff, for example, was kind of this preppy douche caricature in the original (his huffy walk off with the beer still cracks me up), but here he's just a regular asshole with no real personality at all. Bert is also far less memorable than the James DeBello version; his redneck-ish demeanor has been shaved off and he's just kind of a weirdo (and his single shot rifle is now an AR-15 kind of thing, a really bizarre decision on the filmmakers' part considering the weapon's controversial existence these days). The other three characters are more or less identical to their 2002 counterparts, though Winston gets the biggest change - it's now a woman, and a less ridiculous one at that (again, the movie has very little humor this time around). It might have been fun to see a female cop skeeving on teenaged boys (or girls again, no judgment here) at the lamest party ever, but when that scene comes they just skip over Winston's dialogue entirely. It's not even clear what the hell she's doing there since she's not interacting with any of the kids - Paul just shows up and starts grilling her where the tow truck is.

He also doesn't kill the partygoers, so it's a nearly identical remake where one of the changes is less carnage. Some other bits have been embellished, like the three shop guys chasing Bert back to the cabin, but the party and other parts of the climax have been trimmed of their excess. I assume the reason for this (besides budgetary) is because it added to the film's emphasis on taking the story a little more serious than Roth did, as the new director (Travis Z) seems to want to make this a little more traditionally scary and grim, which would be fine if he wasn't tied to a series of events we've already seen play out. It's hard to get tensed up when the dog shows up seemingly wanting to eat Marcy, because by that point we know the movie isn't going to do anything different. He's slightly more successful when he aims for something a little more melancholy during a few key moments, however. Karen's death, for example - Paul can't bring himself to do it with the shovel all the way, so he immolates her (which seems more painful for her), and the music - one of the film's few bright spots - goes into pure tragic mode, like this actually WAS Cabin Fever 4 and we just lost one of the series' most beloved characters. There are a couple other moments where it seems they want you to feel bad for these folks, unlike the original where it seems Roth was laughing at their misery.

Unfortunately for these folks, my sensibilities inch closer to Eli's than theirs, so I missed this element, and thus had very little use for the film. It wasn't telling a new story, it wasn't using my knowledge of the original against me like the Night of the Living Dead remake did (by doing the same thing for a while and then pivoting), it was just... mimicking a relatively recent movie beat for beat, except it'd occasionally leave something out for whatever reason. At its best, it's at least technically proficient and features some lovely Oregon scenery (an upgrade from the original's North Carolina), but more often than not it's just a humorless redo with less appeal, with bits like "Pancakes!" falling completely flat. Even some of the attempts at making the script their own just feel pointless, like when the store guy asks why Bert would steal the candy bar. Instead of the original, simple "The nougat?", we get something like "Would you believe me if I said it was for the nougat?", which reminded me of Zombie-ween's laughable "As a matter of fact, I DO BELIEVE it was" line, in that it comes off as mocking the original line more than an organic thing the character would be saying. It also sets up Bert as being above the backwoods folk, whereas in the original it almost felt like he belonged there with them. We already have Jeff filling the role of "superior douchebag" - why is Bert acting the same way?

The makeup FX look good, at least. There are more practical FX people listed in the credits than VFX (i.e. CGI) ones, which is a relief, and they do a fine job with the gradual degradation of the infected characters (particularly Paul). Travis Z doesn't seem to want to top Eli in the gore department, but he makes those moments count within the context of being a little more realistic and less over-the-top with his approach. That said, I am disappointed (spoiler for a new change to the ending here!) that he opted to give Jeff the virus before being gunned down (same as in the original), as it originally served as his just desserts for being an asshole and leaving his girlfriend to die. Now he's gonna die anyway, so who cares how it happens? The end also doesn't set up as big of an outbreak (no lemonade), opting instead for a pretty dumb epilogue where one of the friends who didn't go with them sees pictures of their virus ravaged bodies on Facebook. And yes, you might wonder why someone would post a picture of their looming demise on social media, but there's an earlier throwaway line about pictures uploading automatically when a signal is available, giving the movie the flimsiest of explanations for a moment that's completely useless anyway (unless the virus can travel through the internet, who gives a shit if someone we never saw before is aware of what it does to a victim?).

The only feature on the disc besides the trailer is a fairly short making of, where a few comparisons to the original are made but no one seems able to offer any good reason for doing this. Someone mentions that Eli (who is listed as an executive producer, which often means nothing - for example, Wes Craven died during season 1 of MTV's Scream and he's still listed as an EP on season 2) was excited that the new team would be able to do things he wasn't able to in the original, but I can't really see what he might have meant. The things that are different do not seem to be of the expensive or elaborate nature; if anything the original had even MORE production value as it had a couple more locations (no hospital this time) and characters. Maybe the movie did have something more to it and it was excised for one reason or another, but as they freely admit cutting Roth's script down by 30 pages I doubt that. At any rate, if you weren't a fan of the humor in the original and just want to see folks be eaten away by a virus, this should satisfy you - but if you ARE a fan, I think you'll agree that there is pretty much zero reason to watch this beyond mild curiosity, and that "appeal" will probably run out after about 20 minutes anyway.

What say you?